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Hellfire

From Immersive Weapons

Hellfire is an effect that similar to Bleeding causes entities to gradually lose health. It is inflicted by attacking entities that are wearing a set of Molten Armor, or by being hit with a Molten weapon.

The Hellfire inventory effect.

Entering water, drinking a Fire Resistance Potion, or wearing a set of Molten Armor will instantly clear the effect. Entities that are afflicted will spew fire particles.

Damage Calculation[edit | edit source]

Damage calculation is a bit more complex compared to bleeding. The calculation is (1.0 + (amplifier * 0.2)) + (randomBetween(0, 1) * (amplifier * 0.1)). This can be understood as a base of one point of damage plus 20% for each level of the effect. Then, a random modifier between 0 and 1 is rolled and 10% of this value is added to the initial calculation. The cooldown has a similar randomness factor, being calculated as (80 - (amplifier * 10)) - (randomBetween(0, 10) * amplifier). Like bleeding, if the entity's invulnerable time is longer than the cooldown time, the invulnerable time is reduced to the cooldown time. This can rapidly kill many entities around level V.

The effect ignores armor protection. However, Fire Protection enchantments will still reduce the damage to a degree.